Character Sheet
RAGNARR
SKYMENDER
class: Seythur
level: 10
race: Human
alignment: Neutral
background: Outlander
SKYMENDER
class: Seythur
level: 10
race: Human
alignment: Neutral
background: Outlander
+2
STR
(14)
STR
(14)
+4
DEX
(18)
DEX
(18)
+3
CON
(16)
CON
(16)
0
INT
(10)
INT
(10)
+5
WIS
(20)
WIS
(20)
0
CHA
(10)
CHA
(10)
+3
INITIATIVE
INITIATIVE
4
PROF.
PROF.
30
SPEED
SPEED
76
16
SAVING THROWS
☐ +2 str
☐ +4 dex
☐ +3 con
☑ +4 int
☑ +9 wis
☐ +0 cha
☐ +4 dex
☐ +3 con
☑ +4 int
☑ +9 wis
☐ +0 cha
OTHER PROFICIENCIES
SKILLS
☐ +4 acrobatics
☑ +9 animal handling
☐ +0 arcana
☑ +6 athletics
☐ +0 deception
☐ +0 history
☐ +5 insight
☐ +0 intimidation
☐ +0 investigation
☑ +9 medicine
☐ +0 nature
☑ +9 perception
☐ +0 performance
☐ +0 persuasion
☑ +4 religion
☐ +4 sleight of hand
☑ +8 stealth
☑ +9 survival
PASSIVE PERSUASION
PASSIVE PERCEPTION
☑ +9 animal handling
☐ +0 arcana
☑ +6 athletics
☐ +0 deception
☐ +0 history
☐ +5 insight
☐ +0 intimidation
☐ +0 investigation
☑ +9 medicine
☐ +0 nature
☑ +9 perception
☐ +0 performance
☐ +0 persuasion
☑ +4 religion
☐ +4 sleight of hand
☑ +8 stealth
☑ +9 survival
10
19
FEATURES & TRAITS
Wanderer: You have an excellent memory for maps and geography. In addition, you can find food and fresh water for yourself and up to five other people each day.
War Caster: You have practiced casting spells in the midst of combat.
Hame Changer: You have the ability to change your form into that of a beast, through use of magically prepared animal skins known as hames. 4 hames. 4 uses/hours per day.
Balm of the Vanir: You are a font of energy that offers respite from injuries. (9d6 healing.)
Blessed Healer: The healing spells you cast on others slightly heal you as well.
Ritualist: You have 4 additional ritual spells committed to memory.
Improved Hames: You can use more powerful hames.
INVENTORY
Simple clothes, nothing else.
SPELLS - LEVEL 1 (4 SLOTS)
SPELLS - LEVEL 2 (3 SLOTS)
SPELL
EFFECT
Cure Wounds
Heal a creature by touching them.
Healing Word
Heal a creature slightly at range.
Armor of Agathys
A protective layer of frost forms on you.
Guiding Bolt
Attack a creature with radiant energy.
Inflict Wounds
Touch-attack to cause necrotic energy.
Shield
Create a brief protective barrier.
SPELLS - LEVEL 2 (3 SLOTS)
Darkvision
Grants a person ability to see in the dark for 8 hours..
Lesser Restoration
End temporary blind/deaf/paralyze/poison.
Detect Thoughts
Read someone's surface thoughts, or delve deeper.
Misty Step
Teleport 30 ft to a space you can see.
Calm Emotions
Suppress strong emotions in a group for 1 min.
SPELLS - LEVEL 3 (3 SLOTS)
SPELLS - LEVEL 4 (2 SLOTS)
SPELLS - LEVEL 5 (1 SLOT)
Call Lightning
Calling bolts of lightning from the sky.
Revivify
Revive someone who died less a minute ago.
Sending
Telepathically send a short message across any distance.
Spirit Guardians
Summon tiny ethereal spirits to protect you.
Animate Dead
Reanimate a corpse/skeleton as a zombie you control.
SPELLS - LEVEL 4 (2 SLOTS)
Aura of Life
Heal multiple people around you for 10 min.
Dimension Door
Open a brief portal within 500 ft.
Locate Creature
Sense the direction of a specific creature within 1000 ft.
Polymorph
Transform you or someone else into an animal for 1 hour.
SPELLS - LEVEL 5 (1 SLOT)
Hold Monster
Paralyze a creature for up 1 min.
Mass Cure Wounds
Greatly heal multiple people around you.
CANTRIPS (FREE USE)
RITUALS (10 MIN TO CAST)
Mending
Repair a small object or area.
Prestidigitation
A number of minor tricks and effects.
Shillelagh
Enchant a club or staff for 1 min.
Chill Touch
Create a ghostly, skeletal hand to attack.
Druidcraft
Make plants grow or create a sensory effect.
RITUALS (10 MIN TO CAST)
Detect Poison and Disease
Sense poison/disease within 30ft.
Find Familiar
Summon a spirit as an animal companion.
Purify Food and Drink
Render food and drink free of poison and disease.
Speak with Animals
Speak with animals for 10 min.
Augury
Receive an omen about an activity/plan.
Beast Sense
See through the eyes of a willing beast for 1 hour.
Animal Messenger
Task a small animal to deliver a short message.
Find Steed
Summon a fey dire wolf to serve as a steed.
Water Breathing
Let 10 people breathe water for 24 hrs.
OTHER SPELLS (PREPARE ON LONG REST)
Cause Fear
Charm Person
Command
Comprehend Languages
Dissonant Whispers
Faerie Fire
Feather Fall
Goodberry
Hex
Hideous Laughter
Ray of Sickness
Unseen Servant
Witch Bolt
Aid
Blindness/Deafness
Enlarge/Reduce
Hold Person
Invisibility
Locate Animals or Plants
Locate Object
Pass Without A Trace
Protection from Poison
See Invisibility
Suggestion
Zone of Truth
Bestow Curse
Clairvoyance
Conjure Animals
Dispel Magic
Life Transference
Nondetection
Remove Curse
Speak With Dead
Tongues
Vampiric Touch
Arcane Eye
Banishment
Blight
Charm Monster
Compulsion
Divination
Dominate Beast
Awaken
Dream
Geas
Greater Restoration
Modify Memory
Scrying