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Ragnarr Skymender ([personal profile] ragnarr) wrote2023-08-16 10:35 am

Character Sheet

RAGNARR
SKYMENDER

class: Seythur
level: 10
race: Human
alignment: Neutral
background: Outlander
+2
STR
(14)
+4
DEX
(18)
+3
CON
(16)
0
INT
(10)
+5
WIS
(20)
0
CHA
(10)
+3
INITIATIVE

4
PROF.

30
SPEED


76
MAX HP

16
ARMOR CLASS



SAVING THROWS
☐ +2 str
☐ +4 dex
☐ +3 con
☑ +4 int
☑ +9 wis
☐ +0 cha

OTHER PROFICIENCIES

  • Common, Giant, Elvish
  • Light armor
  • Simple weapons
  • Herbalism kit
  • Bone flute

  • SKILLS

    ☐ +4 acrobatics
    ☑ +9 animal handling
    ☐ +0 arcana
    ☑ +6 athletics
    ☐ +0 deception
    ☐ +0 history
    ☐ +5 insight
    ☐ +0 intimidation
    ☐ +0 investigation
    ☑ +9 medicine
    ☐ +0 nature
    ☑ +9 perception
    ☐ +0 performance
    ☐ +0 persuasion
    ☑ +4 religion
    ☐ +4 sleight of hand
    ☑ +8 stealth
    ☑ +9 survival

    10
    PASSIVE PERSUASION

    19
    PASSIVE PERCEPTION
    FEATURES & TRAITS
  • Wanderer: You have an excellent memory for maps and geography. In addition, you can find food and fresh water for yourself and up to five other people each day.
  • War Caster: You have practiced casting spells in the midst of combat.
  • Hame Changer: You have the ability to change your form into that of a beast, through use of magically prepared animal skins known as hames. 4 hames. 4 uses/hours per day.
  • Balm of the Vanir: You are a font of energy that offers respite from injuries. (9d6 healing.)
  • Blessed Healer: The healing spells you cast on others slightly heal you as well.
  • Ritualist: You have 4 additional ritual spells committed to memory.
  • Improved Hames: You can use more powerful hames.
  • INVENTORY
    Simple clothes, nothing else.
    SPELLS - LEVEL 1    (4 SLOTS)
    SPELL
    EFFECT
    Cure Wounds
    Heal a creature by touching them.
    Healing Word
    Heal a creature slightly at range.
    Armor of Agathys
    A protective layer of frost forms on you.
    Guiding Bolt
    Attack a creature with radiant energy.
    Inflict Wounds
    Touch-attack to cause necrotic energy.
    Shield
    Create a brief protective barrier.

    SPELLS - LEVEL 2    (3 SLOTS)
    Darkvision
    Grants a person ability to see in the dark for 8 hours..
    Lesser Restoration
    End temporary blind/deaf/paralyze/poison.
    Detect Thoughts
    Read someone's surface thoughts, or delve deeper.
    Misty Step
    Teleport 30 ft to a space you can see.
    Calm Emotions
    Suppress strong emotions in a group for 1 min.
    SPELLS - LEVEL 3    (3 SLOTS)
    Call Lightning
    Calling bolts of lightning from the sky.
    Revivify
    Revive someone who died less a minute ago.
    Sending
    Telepathically send a short message across any distance.
    Spirit Guardians
    Summon tiny ethereal spirits to protect you.
    Animate Dead
    Reanimate a corpse/skeleton as a zombie you control.

    SPELLS - LEVEL 4    (2 SLOTS)
    Aura of Life
    Heal multiple people around you for 10 min.
    Dimension Door
    Open a brief portal within 500 ft.
    Locate Creature
    Sense the direction of a specific creature within 1000 ft.
    Polymorph
    Transform you or someone else into an animal for 1 hour.

    SPELLS - LEVEL 5    (1 SLOT)
    Hold Monster
    Paralyze a creature for up 1 min.
    Mass Cure Wounds
    Greatly heal multiple people around you.
    CANTRIPS   (FREE USE)
    Mending
    Repair a small object or area.
    Prestidigitation
    A number of minor tricks and effects.
    Shillelagh
    Enchant a club or staff for 1 min.
    Chill Touch
    Create a ghostly, skeletal hand to attack.
    Druidcraft
    Make plants grow or create a sensory effect.

    RITUALS   (10 MIN TO CAST)
    Detect Poison and Disease
    Sense poison/disease within 30ft.
    Find Familiar
    Summon a spirit as an animal companion.
    Purify Food and Drink
    Render food and drink free of poison and disease.
    Speak with Animals
    Speak with animals for 10 min.
    Augury
    Receive an omen about an activity/plan.
    Beast Sense
    See through the eyes of a willing beast for 1 hour.
    Animal Messenger
    Task a small animal to deliver a short message.
    Find Steed
    Summon a fey dire wolf to serve as a steed.
    Water Breathing
    Let 10 people breathe water for 24 hrs.
    OTHER SPELLS   (PREPARE ON LONG REST)
    Cause Fear
    Charm Person
    Command
    Comprehend Languages
    Dissonant Whispers
    Faerie Fire
    Feather Fall
    Goodberry
    Hex
    Hideous Laughter
    Ray of Sickness
    Unseen Servant
    Witch Bolt
    Aid
    Blindness/Deafness
    Enlarge/Reduce
    Hold Person
    Invisibility
    Locate Animals or Plants
    Locate Object
    Pass Without A Trace
    Protection from Poison
    See Invisibility
    Suggestion
    Zone of Truth
    Bestow Curse
    Clairvoyance
    Conjure Animals
    Dispel Magic
    Life Transference
    Nondetection
    Remove Curse
    Speak With Dead
    Tongues
    Vampiric Touch
    Arcane Eye
    Banishment
    Blight
    Charm Monster
    Compulsion
    Divination
    Dominate Beast
    Awaken
    Dream
    Geas
    Greater Restoration
    Modify Memory
    Scrying